

The good thing is: The new Warcraft 3 Patches do not need this customized game.dll, because they allow Warcraft 3 Maps up to 128mb size! đ In this case you can download and use the Warcraft 3 game.dll file to avoid this error. Warcraft 3 up to Patch version 1.26a does not allow to play bigger maps than 8mb. Here you can download the Warcraft 3 game.dll: Download Warcraft 3 problem âmap size too bigâ with maps bigger than 8mb LAN means Local Area Network and is an offline connection between computers. This is perfect if you want to play Dota 6.88, Dota 6.85 or other big Dota Maps on LAN with your friends. deleting those files and injecting compatible ones might make your map work (but its long shot and you have to be pretty adept at wc3 modding/editor stuff).The game.dll for Warcraft 3 is a file inside the installation folder that has been customized to allow to play bigger maps than 8mb. In my research (new jass and 1.31 object editor data not counting), wtg, w3i, and wct files are the things that prevent maps from being back-compatible (or forward compatible in some cases). If the third party wc3 hosts abandon 1.26 in favour for shiny new 1.32+, then you could probably stop worrying about anything other than latest wc3 ver. A Silver lining is that Blizzard seems to try and fix back-comp issues but it will take several months just like it did with the 1.31 clown fiesta. This is where protected maps bury themselves with all the irony the 2006-8 internet can muster, since they cannot be opened with world editor and re-saved to new format (nice job protecting your maps guys-from-the-past that-are-no-longer-around-to-provide-new-version!).

If your map is already not compatible with 1.26, and you don't want to hassle getting old ver or making map compatible with old ver, you'd have to recompile/resave it with new world editor. My prediction is that there would only be two standards, 1.26 (which is compatible with the third party nonsense), and whatever Blizzard shoves down our throats (just like they did with 1.31).
